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Text File  |  1998-04-15  |  6KB  |  185 lines

  1.  
  2. # WORLD DEFINITION FILE
  3.  
  4. [TEXTURE_BITMAPS]
  5.  
  6.     TEXTURES: 240,64,64,4,3
  7.     FILE_BASE: reptxt.pcx
  8.  
  9. [SOUND_FX]
  10.  
  11. # these are the id's
  12.  
  13. NUMBER_OF_SOUNDS: 46
  14.  
  15. #define SOUND_ID_WEAP_EMPTY                 0
  16.    SOUND_NAME:                              0 fclip.voc
  17.  
  18. #define SOUND_ID_WEAP_CHANGE                1
  19.    SOUND_NAME:                              1 fclip4.voc
  20.  
  21. #define SOUND_ID_PROJ_BULLET                2
  22.    SOUND_NAME:                              2 f1shot.voc
  23.  
  24. #define SOUND_ID_PROJ_SHOTGUN               3
  25.    SOUND_NAME:                              3 fshotgn1.voc
  26.  
  27. #define SOUND_ID_PROJ_ROCKET                4
  28.    SOUND_NAME:                              4 frokt1.voc
  29.  
  30. #define SOUND_ID_PROJ_LASER                 5
  31.    SOUND_NAME:                              5 flaser.voc
  32.  
  33. #define SOUND_ID_PROJ_RPLASMA               6
  34.    SOUND_NAME:                              6 fplas1.voc
  35.  
  36. #define SOUND_ID_PROJ_GPLASMA               7
  37.    SOUND_NAME:                              7 fplas2.voc
  38.  
  39. #define SOUND_ID_PROJ_BPLASMA               8
  40.    SOUND_NAME:                              8 fplas3.voc
  41.  
  42. #define SOUND_ID_PROJ_NRG_DISK              9
  43.    SOUND_NAME:                              9 fplas4.voc
  44.  
  45. #define SOUND_ID_PROJ_FIRE_BALL             10
  46.    SOUND_NAME:                              10 fball.voc
  47.  
  48. #define SOUND_ID_PROJ_GRENADE_1             13
  49.    SOUND_NAME:                              13 fmortf.voc
  50.  
  51. #define SOUND_ID_FX_GRWL_0                  15
  52.    SOUND_NAME:                              15 fgrowl1.voc
  53.  
  54. #define SOUND_ID_FX_GRWL_1                  16
  55.    SOUND_NAME:                              16 fgrowl2.voc
  56.  
  57. #define SOUND_ID_FX_GRWL_2                  17
  58.    SOUND_NAME:                              17 fgrowl3.voc
  59.  
  60. #define SOUND_ID_FX_GRWL_3                  18
  61.    SOUND_NAME:                              18 fgrowl4.voc
  62.  
  63. #define SOUND_ID_FX_CRUNCH_0                19
  64.    SOUND_NAME:                              19 fchuch1.voc
  65.  
  66.  
  67.  
  68. #define SOUND_ID_FX_CRUNCH_1                20
  69.    SOUND_NAME:                              20 fchuch2.voc
  70.  
  71. #define SOUND_ID_FX_RICO_0                  21
  72.    SOUND_NAME:                              21 frich1.voc
  73.  
  74. #define SOUND_ID_FX_RICO_1                  22
  75.    SOUND_NAME:                              22 frich2.voc
  76.  
  77. #define SOUND_ID_FX_SWITCH                  23
  78.    SOUND_NAME:                              23 fswich.voc
  79.  
  80. #define SOUND_ID_FX_EXPL_0                  24
  81.    SOUND_NAME:                              24 fexpl1a.voc
  82.  
  83. #define SOUND_ID_FX_EXPL_1                  25
  84.    SOUND_NAME:                              25 fexpl2a.voc
  85.  
  86. #define SOUND_ID_FX_EXPL_2                  26
  87.    SOUND_NAME:                              26 fexpl3a.voc
  88.  
  89. #define SOUND_ID_FX_DOOR_LIGHT              27
  90.    SOUND_NAME:                              27 fdoor1.voc
  91.  
  92.  
  93.  
  94. #define SOUND_ID_FX_DOOR_HEAVY              28
  95.    SOUND_NAME:                              28 fdoor2.voc
  96.  
  97. #define SOUND_ID_FX_PICKUP                  29
  98.    SOUND_NAME:                              29 fpckup2.voc
  99.  
  100. #define SOUND_ID_FX_PWR_ON                  30
  101.    SOUND_NAME:                              30 fpower1.voc
  102.  
  103. #define SOUND_ID_FX_PWR_OFF                 31
  104.    SOUND_NAME:                              31 fpower2.voc
  105.  
  106.  
  107. #define SOUND_ID_FX_MOTOR                   32
  108.   SOUND_NAME:                               32 fmotor.voc
  109.  
  110.  
  111. #define SOUND_ID_FX_STATIC                  33
  112.    SOUND_NAME:                              33 fstatic.voc
  113.  
  114.  
  115. #define SOUND_ID_FX_HEAVY_KEY_PRESS         34
  116.    SOUND_NAME:                              34 fslct3.voc
  117.  
  118. #define SOUND_ID_FX_FAINT_KEY_PRESS         35
  119.    SOUND_NAME:                              35 fslct3.voc
  120.  
  121. #define SOUND_ID_VC_COOL                    36
  122.    SOUND_NAME:                              36 frxcool.voc
  123.  
  124. #define SOUND_ID_VC_BITCHEN                 37
  125.    SOUND_NAME:                              37 frxbitc.voc
  126.  
  127. #define SOUND_ID_VC_HURT_0                  38
  128.    SOUND_NAME:                              38 hurt1.voc
  129.  
  130. #define SOUND_ID_VC_HURT_1                  39
  131.    SOUND_NAME:                              39 hurt2.voc
  132.  
  133. #define SOUND_ID_VC_HURT_2                  40
  134.    SOUND_NAME:                              40 hurt4.voc
  135.  
  136. #define SOUND_ID_ENG_COM                    41
  137.    SOUND_NAME:                              41 feng3.voc
  138.  
  139. #define SOUND_ID_VC_DEATH                   42
  140.    SOUND_NAME:                              42 rxded.voc
  141.  
  142. #define SOUND_ID_VC_JUMP                    43
  143.    SOUND_NAME:                              43 fjump.voc
  144.  
  145.  
  146. #define SOUND_ID_FX_BEEP                    44
  147.    SOUND_NAME:                              44 fbeep2.voc
  148.  
  149.  
  150. #define SOUND_ID_FX_FIST                    45
  151.    SOUND_NAME:                              45 fhit7.voc
  152.  
  153.  
  154. #define SOUND_ID_FX_ENCODING                46
  155.    SOUND_NAME:                              46 fencod.voc
  156.  
  157.  
  158. #define SOUND_ID_FX_MAIN_MENU               47
  159.    SOUND_NAME:                              47 fmenu2.voc
  160.  
  161.  
  162. #define SOUND_ID_VC_ACCESS_DENIED           48
  163.    SOUND_NAME:                              48 faccden.voc
  164.  
  165.  
  166. [MUSIC_FX]
  167.  
  168.     NUMBER_OF_SOUNDS: 6
  169.  
  170.     SOUND_NAME:       0 xfand17.mid
  171.     SOUND_NAME:       1 xfand16.mid
  172.     SOUND_NAME:       2 xand3.mid
  173.  
  174.     SOUND_NAME:       8 xfand13.mid
  175.     SOUND_NAME:       9 xand8.mid
  176.     SOUND_NAME:       10 xfand30.mid
  177.    
  178.  
  179. [LEVELS]
  180.  
  181.     NUMBER_OF_LEVELS: 3
  182.     FILE_LIST:       replev2.lev,replev1.lev,replev3.lev
  183.  
  184.  
  185.